
Having played the Ninja Gaiden series since the beginning (remember when the cut scenes were something new and special?), I was uber psyched when I heard about Ninja Gaiden: Dragon Sword for the Nintendo DS. I was especially interseted in seeing how the unique abilities of the DS touch screen would be included in the game. Well, I got the chance to play it, and I have to say that it is one of the best games I’ve played in awhile.
The controls are totally different from anything we’ve experienced in a Ninja Gaiden game. Most of the attacks and other interactions are done using the stylus and the DS touch screen, with the face buttons only being used to block. Sliding the stylus over an enemy causes Ryu to slash his sword, and slides of different directions lead to different attacks. Tapping an enemy throws shuriken or shoots arrows, and tapping the screen while blocking causes Ryu to roll in the direction of the tap. The most unique feature is the use of the microphone and you are required to talk into it to get past some parts of the game. Interestingly, doing this on a crowded airplane with a bunch of grumpy pissed off people in coach is a great way to freak people out and get yourself some much needed elbow room!
The item and upgrade system is also new in NG: DS. Gone are the days of finding health and ninpo potions to keep in your inventory. Instead, your health and ninpo are refreshed every time you approach a dragon statue to save the game, and the dragon statues are all over the place. The life of a thousand gods, sword upgrades, ninpo and techniques are available for purchase from Muramasa, although some of them can get pretty expensive in the higher difficulty levels (lets just say Muramasa eventually turns into an essence grubbing whore).
Set 6 months after the Dark Dragon Blade Incident, covered in Ninja Gaiden Black for the original Xbox the story evolves over 13 chapters, with “puzzles” and boss battles at the end of each. My biggest gripe about the game on the normal and head ninja difficulties was that the enemy AI seemed to be lacking. Oftentimes there would be 3 or more enemies on the screen, but they would choose the “why don’t we just attack him one at a time” routine. The end stage bosses also get pretty predictable with their attacks and tactics which makes defeating them kind of easy. Of course, this all changes on master ninja mode but hey, maybe Team Ninja got too many complaints from Black and made the game a little easier. I thought the game was a little short, with my first time through (on normal) taking around 7 hours and my second time (on head ninja) taking about 5 but then again I’m on my third time through in three days and haven’t gotten tired of it yet.
Overall, Ninja Gaiden: Dragon Sword was a great game, I give it an 8.5 out of 10. Any fan of the Ninja Gaiden series with a DS should definitely pick this game up, and if you are a fan and don’t have a DS yet what the hell are you waiting for?!?!
Gamehooligans.com
Posted in Ninja Gaiden, Review, Video Games
Tags: Best DS game, bloody violence, Ninja Gaiden, Nintendo DS, Stylus, Sweet ass arm
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